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Boat-landing-simulator

This is a bundle of resources for a numeric approximation problem.

Boat landing: problem setting

Problem setting:

A man with a boat at point S at sea wants to get to point Q inland. Point S is distance d1 from the closest point P on the shore, point Q is distance d2 from the closest point T on the shore. The points P and T are at a distance of d from each other.

 

Question:

If the man rows with a speed of vr and walks with a speed of vw at what point R should he beach the boat in order to get from point S to point Q in the least possible time?

Boat landing

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boatlanding10.ggb (2kb)

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